Apps, idea to launch

Your app in the stores in weeks. One captain, start to finish.

Shipward designs, builds, ships and launches your app. One command over the whole route, from the first sketch to your first users. From approved Blueprint to the App Store and Google Play: 4 to 8 weeks.

10 days · $3,000 · credited to your V1 if you continue
Why apps sink

Most apps don't die in the code. They die between the people building them.

You hire a designer. They hand polished screens to a developer who wasn't in the room. The developer hands over an app nobody prepared for the store. The store says no. And the launch? Pushed to later, with an agency starting from zero.

Every handoff drops something. When it breaks, everyone points upstream. You pay the bill, and the delay.

Maybe you've seen it up close:

  • Quotes from a few thousand to over a hundred thousand dollars for the same app, and no way to compare them.
  • An AI-built prototype that looks 80% done, and nobody who can explain the other 20%.
  • A freelancer who vanished, leaving code no one wants to touch.
1 in 4

App Store submissions was rejected in 2024. The store is a real stage, and it needs someone in command.

Source: Apple, App Store Transparency Report 2024

Nobody told you apps sink between one handoff and the next. Now you know.

Skip the handoffs. Talk to one captain → One person in command, from the first sketch to the store.

That's why Shipward works differently: one captain, from the first sketch to the first user. And the store starts on day one, not at the end.

The Launch Path

The whole route on the table, before you pay for the build.

Six stages, one command. Scroll and watch the app come together on the phone, from sketch to store.

01 Blueprint · 10 days · before week 1
02 Design
wk 1–3
03 Build
wk 2–7
04 Store
from day one
05 Launch
wk 7–8

An 8-week example. Your Blueprint sets your number, between 4 and 8, and it goes into the contract.

0110 days

Blueprint

What to build, what stays out, the key screens designed, a fixed price and a launch date. In writing.

02weeks 1–3

Design

The whole app designed and clickable, with its brand ready. You approve it screen by screen.

03weeks 2–7

Build

The app running on your phone, every week. You never wait until the end to see it.

04from week 1

Store

Accounts, store listing, policies and the tests Apple and Google require, all in parallel. If the store says no, the reply and the resubmission are on us.

05weeks 7–8

Launch

The app's website, analytics in place, launch assets and a plan for the first 4 weeks. Launching is half the job.

06monthly, optional

Grow

New versions, plus the marketing you pick from our catalog. Each piece with a set deliverable and a goal.

Store from Day One

When the app is ready, the door is already open.

Most studios think about the store once the app is done, and lose weeks to paperwork at the finish line. Here the store starts in week one, side by side with design and build.

Map the route for my app → Your Blueprint: scope, fixed price and launch date, in 10 days.

This route isn't theory. These apps sailed it.

Selected work

Live apps. In both stores.

Payments, subscriptions, AI, messaging, and real people using them every day.

Live
Vidally: the agenda and the list of what it created
Personal AI · iOS + Android

Vidally

Talk by voice or text, and the app sorts out your priorities. No system to learn. In 12 languages.

Live
HairPay: the day's schedule and a salon's booking page
Salons and barbershops · iOS + Android + web

HairPay

Scheduling, upfront payment, and a receptionist that books appointments over WhatsApp.

Live
Learn & Education: the audio lesson player and the language picker
Video courses · iOS + Android

Learn & Education

Courses with a members area and subscriptions, in an app translated into 12 languages.

I want my app live like these → Both stores, real users. Tell us the idea first.

Building is one half. The other is knowing, every week, exactly where your app stands.

How we work

You'll never have to ask where things stand.

Every Friday, the Captain's Log lands in your inbox: what got done, where we're heading, and what we need from you. Plus a short video walking through the app, and the new build on your phone.

  • Every Friday, in writing.A two-minute read, wherever you are.
  • Your app on your phone, every week.You follow the product, not a report.
  • Calls whenever you want.We're always reachable. We just don't need a meeting to keep you on board.

Calls when you want them. Never because you're in the dark.

Rael · ShipwardCaptain's Log, week 4 · your app
Fri 5:02 PM
Captain's Log · Week 4Friday
Done
  • Checkout with Apple Pay working, build 0.4 on your phone
  • Store listing drafted: name, subtitle, 6 screenshots
  • Google closed test: day 9 of 14, all testers active
Heading
  • Subscription screens
  • Booking reminders by push notification
Needs you
  • Approve the 3 onboarding screens by Tuesday
Walkthrough · 2:14 · build 0.4
I want Fridays like this → Your Captain's Log starts in week one.

And the Captain's Log is written by the person in command of your project.

Who's in command
Rael Alves, founder of Shipward Rael Alves · Captain

A captain who has launched his own apps.

Rael Alves runs Shipward. Nearly two decades in technology, more than 15 years leading teams.

He builds and runs his own apps, with payments, subscriptions, AI and messaging, in both stores. He's been through Apple rejections, fixes, resubmissions and approvals. That's why the store starts on day one here.

From Blueprint to launch, you talk to him. Not to an account manager.

~20 years in tech 15+ years leading teams Apps live on iOS + Android
Tell Rael about your app → He reads every message and replies the same business day.

Now, what matters: how to start.

How to start

The first step costs $3,000. And you get all of it back.

Before a single line of code, you need three answers: what to build, what it costs, and when it launches. Without them, every quote is a guess. That's why quotes run from a few thousand to over a hundred thousand dollars for the same app.

The Blueprint gives you all three in 10 days.

V1

from $20,000

Fixed price, set in your Blueprint

Design, Build, Store and Launch. Live in both stores 4 to 8 weeks after your Blueprint.

  • One fixed price for the whole route, no hourly billing
  • Milestones: 25% at each approved stage
  • Code, accounts and app in your name
Grow · optional

Your scope

Monthly · picked from the catalog

After launch, if you want us at the helm.

  • Pick what we own from the catalog below
  • A set deliverable and a goal for each piece
  • Terms that grow as your app grows
Continue with us, and the $3,000 comes off your V1. Don't, and the Blueprint is still yours. Either way, you walk away knowing exactly what to build, what it costs and when it launches.
Grow · the catalog

After launch, you pick what we own. Never billed by the hour.

Every piece comes with a set deliverable and a goal, agreed up front. Three posts a week. A target cost per install. A new version every month. You know exactly what you're paying for.

Store optimization

Store pages, keywords, screenshots and ratings that turn visits into installs.

Paid acquisition

Ad campaigns aimed at one number: what each new paying user costs.

Social media

A set number of posts a week, written, designed and published.

Content and video

Demos, tutorials and short videos that show the app doing its job.

Email and push

Welcome, win-back and upgrade messages that keep users coming back.

Brand and website

Identity, the app's website and landing pages for each campaign.

Conversion and analytics

Paywall and onboarding tests, with a dashboard you can read in a minute.

New versions

Features, fixes and OS updates, each version scoped and dated.

When your app reaches the next level, our deal can grow with it. We'd rather share in the results we help you reach than bill you by the hour.

Start with a Blueprint → Flexible payment plans available.

Still have a question? It's probably one of these.

Questions

Before you ask.

How much does a V1 cost?

A V1 starts at $20,000. Your exact number depends on the app, and the Blueprint gives it to you as a fixed price in writing, before any code. If you continue, the $3,000 comes off it.

Do I own the code?

Yes. The code, the store accounts and the app move to your name once payment is complete.

What if Apple rejects it?

It happens to 1 in 4 submissions. The response, the fix and the resubmission are part of the Store stage, all the way to approval. We don't promise what's Apple's call. We promise to steer it until they say yes.

I already have an AI-built prototype. Does it help?

It's a starting point. In the Blueprint we show you what carries over and what needs rebuilding to hold up with real users.

Why 4 to 8 weeks, and not one number?

Because it depends on the app. A lean app lands near 4; one with payments, integrations and several areas, near 8. Your Blueprint sets your number, and it goes into the contract. The one condition: you reply within 2 business days.

Do you bill by the hour?

No. Every stage and every Grow piece has a set scope and a goal. You know what you're buying before you buy it.

How does payment work?

In milestones: 25% at each approved stage, by bank transfer or card. Need a different setup? Let's talk.

Do you work with founders outside the US? What about time zones?

Yes. We work remotely with founders in the US and beyond. Most of the conversation happens in writing, and calls are booked in your time zone.

And after launch?

Your call: pick what we keep running from the Grow catalog, or take everything and work with whoever you like. The app is yours.

Ask about your app → Didn't find your question? Send it with your idea.

Ready to see the route for your app?

The first step

Tell us the idea. We'll answer with the route.

Five questions, five minutes. You'll hear back the same business day, from the person who'll command your project: whether it makes sense, and what your Blueprint would look like.

One or two sentences is plenty.
Where are you now?
or email hello@shipward.co

Apps, idea to launch. One captain.
1 in 4: Apple's App Store Transparency Report 2024 (1.93M of 7.77M submissions rejected).